How to Play Estimation (استميشن)
A plain-English guide to the Estimation card game: the deal, bidding, Dash Calls, Super Calls, doubles, strikes and exactly how each round is scored, followed by how to keep score with Bola Estimation Calc.
What is Estimation?
Estimation (استميشن in Arabic) is a trick-taking card game that is hugely popular across the Gulf and the wider Arab world. It belongs to the same family as Oh Hell, Spades and Wizard: before each hand is played, every player predicts how many tricks they will win. You score points for hitting your prediction exactly and lose points for missing it in either direction. Because winning too many tricks is just as bad as winning too few, a hand of Estimation is as much about reading the table and sabotaging over-confident opponents as it is about holding strong cards.
There is no single official rulebook. Families and friend groups play slightly different versions, and the exact point values vary from table to table. This guide describes the most common form of the game and uses the default scoring that Bola Estimation Calc ships with. Every number mentioned below can be changed in the app’s Settings screen to match the way your group plays.
Players, deck and deal
Estimation is played by four people with a standard 52-card deck and no jokers. The whole deck is dealt out, so each player holds 13 cards and there are exactly 13 tricks to be won in every hand. Cards rank in the usual order with the Ace high. Play goes clockwise, the deal rotates one seat each hand, and a game is normally a fixed number of hands agreed before you start. Many tables play 13 or 18 rounds; the app does not force a count, so you can play as many rounds as you like and lock the game when it is over.
A trick is won by the highest card of the suit that was led unless a trump card is played, in which case the highest trump wins. Players must follow suit if they can. If you cannot follow suit you may play any card, including a trump.
Bidding: calls, the caller and “With”
Once the cards are dealt, each player in turn calls the number of tricks they expect to win, from 0 up to 13. The player with the highest call becomes the caller for the hand and usually names the trump suit, or declares that the hand will be played with no trump. The remaining players then confirm their calls. At most tables the last player to call may not pick a number that brings the total to exactly 13, so every hand is either over (the calls add up to more than 13) or under (they add up to less). This matters because several scores depend on whether the round was over or under, and the app shows an over/under indicator while you enter the calls.
In the app the highest call is marked C automatically; that player is the caller. Another player who thinks they can ride along with the caller can tick the With box, and their call is marked W. The caller and anyone playing With are rewarded for the extra responsibility: they receive 10 bonus points on top of the normal result when they make their call, and lose an extra 10 points if they miss it.
Zero calls and the Dash Call
Calling zero means you intend to win no tricks at all. With the default scores, making a zero call is worth 23 points in an under round and 13 points in an over round. If you are forced to take tricks you lose one point per trick taken, and a further 10 points if the round was over.
A Dash Call (shown as DC in the app) is a bolder, declared version of zero. The player commits to winning nothing before the normal bidding is settled, and the stakes are higher: a successful Dash Call scores 32 points in an under round or 20 in an over round, while a failed one costs one point per trick taken plus a 10-point penalty when under or a 30-point penalty when over. Most groups only allow a limited number of Dash Calls per player per game.
Super Calls
A call of 8 or more tricks is a Super Call, and the app highlights it in orange. Super Calls do not use the normal “call plus bonus” arithmetic; they pay a fixed amount for success and carry a heavy fixed penalty for failure. With the default settings an 8 pays 64 points, a 9 pays 74, a 10 pays 84, an 11 pays 94, a 12 pays 104 and a 13, every single trick, pays 114. Miss a Super Call and you lose the difference between tricks called and tricks taken plus a penalty of 20 points for an 8, rising by 10 for each extra trick up to 70 points for a failed 13.
Risk chips, double rounds and strikes
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Risk: a player can add risk chips to their call as a declaration of extra confidence. A call with risk gets an R suffix (for example 5CR) and swings by an additional 10 points: plus 10 if the call is made, minus 10 if it is missed.
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Double round: when three players (the default, adjustable in Settings) share the same highest call, the round is automatically played for double. The table can also agree to double any round by hand. Every score in a double round, positive or negative, is multiplied by two.
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Strike: if every player at the table misses their call, the round is struck. The app crosses the round out and none of its scores count towards the totals. As a penalty the next round is automatically a strike double, scored at twice the normal value. If that round happens to be a normal double as well, scores are multiplied by four.
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Only winner, only loser: when exactly one player makes their call they receive 10 bonus points, and when exactly one player misses they lose an extra 10.
How a round is scored
For an ordinary call of 1 to 7 tricks, making the call scores the number called plus a flat 13-point bonus: call 4 and take exactly 4 tricks and you score 17. Missing a call costs the difference between what you called and what you took, whichever side you missed on: call 4 and take 6, or call 4 and take 2, and you lose 2 points. The bonuses and penalties above are then layered on top. The table below summarises the default values.
Situation
Made
Missed
Normal call (1–7)
call + 13
− difference
Caller (C) or With (W)
+10 more
−10 more
Zero call, under / over
23 / 13
− tricks taken, −10 more if over
Dash Call, under / over
32 / 20
− tricks taken, −10 / −30
Super Call 8 → 13
64 → 114
− difference, −20 → −70
Risk chip
+10
−10
Only player to make / miss
+10
−10
Double round
×2
×2
Strike double (after a struck round)
×2 again
×2 again
Scores accumulate from round to round, and the player with the highest total when the agreed number of rounds has been played wins the game. In the app the leader of a game is shown as the King, the runner-up as the Sub-King, and the bottom two places as the Sub-Kooz and the Kooz.
Keeping score with Bola Estimation Calc
Bola Estimation Calc replaces the pen-and-paper score sheet. It works in the browser at bolaat.com and as a native app on iPhone and Android, and everything is stored on your own device. A typical game looks like this:
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Add your players once from the Players screen. The free version registers up to 4 players, which is enough for one table.
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Tap the plus button on the Home screen to start a new game and pick who is sitting at the table.
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After the bidding, enter each player’s call: type the number, tick With if they are playing with the caller, or choose DC for a Dash Call, and add any risk chips. The highest call is marked C automatically and the over/under indicator updates as you type. Super Calls are coloured orange, Dash Calls purple. A double round is flagged when the calls trigger one, or you can switch it on by hand.
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Once the hand has been played, enter the number of tricks each player actually made. The app works out every score, applies risk, doubles, strike doubles and the only-winner and only-loser bonuses, and updates the running totals.
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The score table lists every round with each player’s call, result and running total, and ranks the players after the latest round. Made a mistake? Edit the pending round or delete the last completed round and enter it again.
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When the game is over, lock it. Locked games move into your completed games list, and over time they build the all-time leaderboard and call insights on the Home screen.
The free version keeps 1 active game and 1 completed game at a time and shows ads. Bola Estimation Calc Pro removes the ads and all of the limits.
Frequently asked questions
Is Estimation the same as Oh Hell or Wizard?
They are close relatives. All three reward predicting your tricks exactly. Estimation is distinctive for its fixed 13-card deal every hand, the caller who names trump, the With option, Dash Calls, Super Calls and the double and strike rules described above.
What do “over” and “under” mean?
A round is over when the calls add up to more than 13 tricks and under when they add up to fewer. Zero calls and Dash Calls are worth more in an under round, because tricks are harder to avoid when nobody wants them.
Can I change the point values?
Yes. Open Settings to change the win bonus, the only-winner and only-loser amounts, every zero, Dash and Super Call value, and how many matching calls trigger a double round. Games in progress pick up the new values immediately.
Does the app deal cards or choose trump?
No. Bola Estimation Calc is a score keeper. The cards, the bidding and the choice of trump all happen at the table; the app records the calls and results and does the arithmetic for you.
Do I need an internet connection?
No. Players, games and settings are saved on the device you are using, so you can score a game anywhere. In the browser they are kept in that browser’s local storage.